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So, make sure you adjust it to your needs. The higher the value of the subdivs, the better you result, but it will have a direct impact on your render time. The only thing I changed are the samples, I increased them to 40. The result, without post- processing in photoshop My primary engine remains the ‘Irradiance map’, the second is the ‘Light cache'. Make sure to activate the ambient occlusion, that way you will get nice clean corners. Make sure to set the HDRI as an environment In this scene I increased it to 10, that way I wouldn’t have to bring in extra lights into the model. You will have to experiment a little with the multiplier. In this scene, there are a lot of windows, so there a lot of daylight in the scene.Īs I mentioned, I try to create a more realistic render with the help of an HDRI picture. So I start of with the camera settings, I lower the shutter speed to a value between 30 and 50 to brighten up the picture, and also increase the film speed to somewhere between 175 and 225. Lamp color (black aluminium, gold on the inside) - I used a dark grey for this, relection filter also a little bit of grey, and bit of glossiness.Īll the other materials were found on the internet, and I didn’t change a thing to them!Īs you know, there are many good settings for interior renders to be found on the net, but for me I find the best results are when I render my models with an HDRI as lightsource. Also, veneer has some reflection, don’t forget! And when you have a render taken in close up, you can add a little bit of bump.Ħ. Veneer - There are some nice textures to be found, but always look for seamless onces, and try to figure out the correct scale.
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You have to add the texfresnel to the reflection layer.ĥ. Chrome - Chrome is a material that I often use, and until recently I experimented a little bit with the reflection filter and the diffuse color, made it a little bit more grey. White furniture color - For the white counter tops I used little bit of shine. (btw there is a great glass tutorial on Nomeradona’s blog)ģ. Glass - I start off with a basic glass, which you can find on the net, but I add a little fog color to it. And you will notice that the white has a tiny bit of grey to it… I always use ‘tex fresnel’ as my reflection.Ģ. I used white as my base color, but it works with any color. Wall color - To help your interior render look brighter it helps to make your walls reflect a little. I spent hours trying his tutorials, a huge help!ġ. There are some great tutorials out there and one of my favorite websites is the blog of the great Nomeradona (). If you are new to Vray I suggest that you take a look at the way some materials are made, their reflection (an important part of Vray), bump and displacement maps. Also don’t forget to make a component of the first volume at this stage. I now make a component of each different rectangle (door and drawer) and copy them if necessary. When they are copied, I use the push/pull tool to make the 18mm thick. Then I move + copy each different rectangle 2mm in front of this surface, so that they are no longer attached the first volume.
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When I draw a cabinet I start with a volume and on top of the front face I make the outline of the doors and for example the drawers. I try to make as much components a possible, which makes it also easier to make changes afterwards, or attach materials to it. Make sure you put everything in components, copy and invert them to get a fast result. This model is drawn very symmetrical, so this makes the drawing time a lot shorter if you model wisely.
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